AR Card Games: Form Prototyping

This project was conducted as a focused 3 week sprint. The main goal was to explore and propose a phone stand for a new mixed-reality card game. 

Osmo games are typically designed for tablet devices, expanding to phone devices would allow for Osmo to reach a larger audience. The primary user experience challenge was creating a solution that was minimally disruptive to the game, and robust enough to encompass different ways of play.


Key design features and constraints

  • Incorporate a phone stand to hold the phone at a specific angle for card detection.
  • Include a card storage solution.
  • Product should be portable.
  • Product should be a low cost entry point. 


Brainstorming & Prototyping

To kick off the sprint, I worked with the game and computer vision teams to better understand the specific challenges and restrictions I needed to solve.  After researching, I made some quick sketches and prototypes to quickly iterate and gather initial feedback from the team. Throughout this process, I explored options to hold the phone at a specific angle while designing a storage solution for the cards. 

Paper Prototypes

3D Printed Prototypes


Form explorations following the existing brand language.


Testing & Feedback

After the design review, I ranked the design options based on 5 criterias: cost efficiency, mobility, durability, user experience, and field of view. After narrowing down to the top two choices, I refined the designs and arrived at the final concept, shown below.

Summary

Through a focused 3 week sprint, I brainstormed solutions that would support the expansion of our games to a larger audience. By conducting research, prototyping different designs, and user testing, I was able to propose a path forward that would balance the user experience with gameplay immersion.