This project was conducted as a focused 3 week sprint. The main goal was to explore and propose a phone stand for a new mixed-reality card game.
Osmo games are typically designed for tablet devices, expanding to phone devices would allow for Osmo to reach a larger audience. The primary user experience challenge was creating a solution that was minimally disruptive to the game, and robust enough to encompass different ways of play.
Key design features and constraints
- Incorporate a phone stand to hold the phone at a specific angle for card detection.
- Include a card storage solution.
- Product should be portable.
- Product should be a low cost entry point.
Brainstorming & Prototyping
To kick off the sprint, I worked with the game and computer vision teams to better understand the specific challenges and restrictions I needed to solve. After researching, I made some quick sketches and prototypes to quickly iterate and gather initial feedback from the team. Throughout this process, I explored options to hold the phone at a specific angle while designing a storage solution for the cards.
Paper Prototypes
3D Printed Prototypes
Form explorations following the existing brand language.
Testing & Feedback
After the design review, I ranked the design options based on 5 criterias: cost efficiency, mobility, durability, user experience, and field of view. After narrowing down to the top two choices, I refined the designs and arrived at the final concept, shown below.
Summary
Through a focused 3 week sprint, I brainstormed solutions that would support the expansion of our games to a larger audience. By conducting research, prototyping different designs, and user testing, I was able to propose a path forward that would balance the user experience with gameplay immersion.