Math Wizards is a series of 5 magical games, based around 1st-2nd grade math curriculum, designed to make learning math fun and enjoyable.
ROLE: I was responsible for developing the physical components of the game, from initial specifications to mass production.
DURATION: 1 year to launch the first two games, 2 years to build out the full product line.
RESULTS: National Parenting Product Award 2021, Oppenheim Toy Portfolio Platinum Award 2021, 4.7 out of 5 rating on Amazon.
Research & Brainstorming
Our goal was to create a fun way to learn math, while aligning with common core standards for grades 1-2 math.
Market research
Sketches & Mockups
Manipulatives concept for multiplication, fractions, place value, and measuring
Digital mockups of playmat interactions
Prototyping Process
My goal was to keep the magical aspect of “creating potions” while ensuring that the ingredient selected was clear to computer vision.
Playmat Prototypes
Counting sticks prototypes
Prototyping for play testing and designed for the requirements of computer vision.
Manufacturing Assembly
- The inner holes are precut, the middle layer is nick-cut for gluing alignment.
- The middle and bottom layers are glued together and the nick-cut portion is removed.
- The spinning wheels are added, the top sheet is glued, and rivets are attached.
- The entire outer edge of the mat is die cut.
- The end result is consistently aligned layers, free spinning wheels, and a clean cut playmat.
Packaging Process
Designing with storage intent in mind
Packaging sketches
Packaging research & refinement
Math Wizard games in the home
Game boxes are designed to with the book form factor for easy storage and visibility.
“I was absolutely blown away by the packaging and first impression. As an educator, I had never seen something so appealing for hands-on learning. As a mom, I noticed my girls were really lured in by the packaging and unpacking each kit.”
Trying to teach my kids basic math and I’m having a hard time reaching them. So I figured why not try a math game. It has been so effective that they are citing basic math problems in the car every day. They love it more than they love tv.
Summary
As the sole hardware designer, this project strengthened my skills in balancing multiple criteria such as game experience and consistent manufacturability. The end result was a seamless integration between the hardware and game, creating an immersive game experience.
Select another game in the Math Wizard Series to learn more!
Focused on quality control for the tight tolerances of computer vision. Explored new materials and established quality assurance processes for future re-orders.
Creatively solved product issues by leveraging knowledge of paper manufacturing processes to produce quality game pieces.