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Math Wizards is a series of 5 magical games, based around 1st-2nd grade math curriculum, designed to make learning math fun and enjoyable.
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ROLE: I was responsible for developing the physical components of the game, from initial specifications to mass production.
DURATION: 1 year to launch the first two games, 2 years to build out the full product line.
RESULTS: National Parenting Product Award 2021, Oppenheim Toy Portfolio Platinum Award 2021, 4.7 out of 5 rating on Amazon.
Research & Brainstorming
Our goal was to create a fun way to learn math, while aligning with common core standards for grades 1-2 math.
Market research
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Sketches & Mockups
Manipulatives concept for multiplication, fractions, place value, and measuring
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Digital mockups of playmat interactions
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Prototyping Process
My goal was to keep the magical aspect of “creating potions” while ensuring that the ingredient selected was clear to computer vision.
Playmat Prototypes
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Counting sticks prototypes
Prototyping for play testing and designed for the requirements of computer vision.
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Manufacturing Assembly
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- The inner holes are precut, the middle layer is nick-cut for gluing alignment.
- The middle and bottom layers are glued together and the nick-cut portion is removed.
- The spinning wheels are added, the top sheet is glued, and rivets are attached.
- The entire outer edge of the mat is die cut.
- The end result is consistently aligned layers, free spinning wheels, and a clean cut playmat.
Packaging Process
Designing with storage intent in mind
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Packaging sketches
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Packaging research & refinement
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Math Wizard games in the home
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Game boxes are designed to with the book form factor for easy storage and visibility.
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“I was absolutely blown away by the packaging and first impression. As an educator, I had never seen something so appealing for hands-on learning. As a mom, I noticed my girls were really lured in by the packaging and unpacking each kit.”
Trying to teach my kids basic math and I’m having a hard time reaching them. So I figured why not try a math game. It has been so effective that they are citing basic math problems in the car every day. They love it more than they love tv.
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Summary
As the sole hardware designer, this project strengthened my skills in balancing multiple criteria such as game experience and consistent manufacturability. The end result was a seamless integration between the hardware and game, creating an immersive game experience.
Select another game in the Math Wizard Series to learn more!
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Focused on quality control for the tight tolerances of computer vision. Explored new materials and established quality assurance processes for future re-orders.
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Creatively solved product issues by leveraging knowledge of paper manufacturing processes to produce quality game pieces.